Searched refs:LIGHT_FLASH_HARDWARE (Results 1 – 14 of 14) sorted by relevance
94 #define LIGHT_FLASH_HARDWARE 2 macro
235 case LIGHT_FLASH_HARDWARE: in set_speaker_light_locked()306 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
35 static_assert(LIGHT_FLASH_HARDWARE == static_cast<int>(Flash::HARDWARE),
212 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
255 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
239 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
229 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
230 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
276 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
300 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()
332 if (state->flashMode == LIGHT_FLASH_HARDWARE) { in set_light_attention()