Searched refs:NUM_MATERIALS (Results 1 – 2 of 2) sorted by relevance
160 NUM_MATERIALS enumerator163 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS];213 static const float kMaterials_xyY[NUM_MATERIALS][3];214 static const uint8_t kMaterialsFlags[NUM_MATERIALS];
317 for (int i = 0; i < NUM_MATERIALS; i++) { in CalculateScene()603 const float EmulatedScene::kMaterials_xyY[EmulatedScene::NUM_MATERIALS][3] = {617 const uint8_t EmulatedScene::kMaterialsFlags[EmulatedScene::NUM_MATERIALS] = {