Searched refs:SurroundViewServiceHandler (Results 1 – 3 of 3) sorted by relevance
23 SurroundViewServiceHandler::SurroundViewServiceHandler(sp<ISurroundViewSession> pSession) : in SurroundViewServiceHandler() function in SurroundViewServiceHandler30 Return<void> SurroundViewServiceHandler::notify(SvEvent svEvent) { in notify()49 Return<void> SurroundViewServiceHandler::receiveFrames(const SvFramesDesc& svFramesDesc) { in receiveFrames()91 bool SurroundViewServiceHandler::checkEventReceived(SvEvent svEvent) { in checkEventReceived()99 SvFramesDesc SurroundViewServiceHandler::getLastReceivedFrames() { in getLastReceivedFrames()103 int SurroundViewServiceHandler::getReceiveFramesCount() { in getReceiveFramesCount()107 bool SurroundViewServiceHandler::areAllFramesValid() { in areAllFramesValid()111 void SurroundViewServiceHandler::setDoNotReturnFrames(bool flag) { in setDoNotReturnFrames()
92 sp<SurroundViewServiceHandler> handler = in TEST_P()93 new SurroundViewServiceHandler(surroundView2dSession); in TEST_P()122 sp<SurroundViewServiceHandler> handler = in TEST_P()123 new SurroundViewServiceHandler(surroundView2dSession); in TEST_P()154 sp<SurroundViewServiceHandler> handler = in TEST_P()155 new SurroundViewServiceHandler(surroundView2dSession); in TEST_P()177 sp<SurroundViewServiceHandler> handler = in TEST_P()178 new SurroundViewServiceHandler(surroundView2dSession); in TEST_P()194 sp<SurroundViewServiceHandler> handler = in TEST_P()195 new SurroundViewServiceHandler(surroundView2dSession); in TEST_P()[all …]
33 class SurroundViewServiceHandler : public ISurroundViewStream {35 SurroundViewServiceHandler(sp<ISurroundViewSession> session);