Searched refs:WINDOW (Results 1 – 4 of 4) sorted by relevance
156 WINDOW, enumerator
46 #define I (EmulatedScene::WINDOW * EmulatedScene::NUM_CHANNELS)
72 * For instance, if AreaType is WINDOW, then an area may be FRONT_WINDSHIELD.101 /** WINDOW maps to enum VehicleAreaWindow */102 WINDOW = 0x03000000,898 | VehicleArea:WINDOW),1224 | VehicleArea:WINDOW),2075 | VehicleArea:WINDOW),2107 | VehicleArea:WINDOW),2121 | VehicleArea:WINDOW),
70 (int)(0x103 | VehiclePropertyGroup::VENDOR | VehiclePropertyType::INT32 | VehicleArea::WINDOW);