Searched refs:connection_ (Results 1 – 2 of 2) sorted by relevance
81 if (connection_) { in connect()86 connection_.reset(new V4L2Wrapper::Connection(device_)); in connect()87 if (connection_->status()) { in connect()89 return connection_->status(); in connect()107 connection_.reset(); in disconnect()
94 std::unique_ptr<V4L2Wrapper::Connection> connection_; variable