Searched refs:current_colors_ (Results 1 – 2 of 2) sorted by relevance
341 current_colors_[i * NUM_CHANNELS + 0] = in CalculateScene()345 current_colors_[i * NUM_CHANNELS + 1] = in CalculateScene()349 current_colors_[i * NUM_CHANNELS + 2] = in CalculateScene()353 current_colors_[i * NUM_CHANNELS + 3] = in CalculateScene()359 current_colors_[i * NUM_CHANNELS + 0], in CalculateScene()360 current_colors_[i * NUM_CHANNELS + 1], in CalculateScene()361 current_colors_[i * NUM_CHANNELS + 2], in CalculateScene()362 current_colors_[i * NUM_CHANNELS + 3]); in CalculateScene()492 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()507 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()[all …]
163 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS]; variable