Searched refs:current_scene_ (Results 1 – 2 of 2) sorted by relevance
94 current_scene_(scene_rot0_), in EmulatedScene()386 current_scene_ = scene_rot90_; in CalculateScene()389 current_scene_ = scene_rot180_; in CalculateScene()392 current_scene_ = scene_rot270_; in CalculateScene()395 current_scene_ = scene_rot0_; in CalculateScene()398 current_scene_ = scene_rot0_; in CalculateScene()492 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()507 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()525 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectronsColumn()
118 uint8_t *current_scene_; variable