Searched refs:current_shade_xy (Results 1 – 1 of 1) sorted by relevance
222 float current_shade_xy[2]; in CalculateScene() local247 current_shade_xy[0] = in CalculateScene()249 current_shade_xy[1] = in CalculateScene()253 current_sun_xy[1], current_shade_xy[0], current_shade_xy[1]); in CalculateScene()263 sun_shade_lux / current_shade_xy[1] * current_shade_xy[0], sun_shade_lux, in CalculateScene()264 sun_shade_lux / current_shade_xy[1] * in CalculateScene()265 (1 - current_shade_xy[0] - current_shade_xy[1])}; in CalculateScene()