Searched refs:framebufferID (Results 1 – 10 of 10) sorted by relevance
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 55 framebufferID = 0; in EGLImageBuffer() 72 if (framebufferID != 0) { in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 74 framebufferID = 0; in ~EGLImageBuffer() 114 if (framebufferID == 0) { in getFramebuffer() 118 return framebufferID; in getFramebuffer() 145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer() 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 35 uint framebufferID; variable
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 55 framebufferID = 0; in EGLImageBuffer() 72 if (framebufferID != 0) { in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 74 framebufferID = 0; in ~EGLImageBuffer() 114 if (framebufferID == 0) { in getFramebuffer() 118 return framebufferID; in getFramebuffer() 145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer() 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 35 uint framebufferID; variable
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 55 framebufferID = 0; in EGLImageBuffer() 72 if (framebufferID != 0) { in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 74 framebufferID = 0; in ~EGLImageBuffer() 114 if (framebufferID == 0) { in getFramebuffer() 118 return framebufferID; in getFramebuffer() 145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer() 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 35 uint framebufferID; variable
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 55 framebufferID = 0; in EGLImageBuffer() 72 if (framebufferID != 0) { in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 74 framebufferID = 0; in ~EGLImageBuffer() 114 if (framebufferID == 0) { in getFramebuffer() 118 return framebufferID; in getFramebuffer() 145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer() 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 35 uint framebufferID; variable
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 55 framebufferID = 0; in EGLImageBuffer() 72 if (framebufferID != 0) { in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 74 framebufferID = 0; in ~EGLImageBuffer() 114 if (framebufferID == 0) { in getFramebuffer() 118 return framebufferID; in getFramebuffer() 145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer() 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 35 uint framebufferID; variable
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