Searched refs:gpuHint (Results 1 – 3 of 3) sorted by relevance
2091 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2092 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2100 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2101 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2102 if(!gpuHint->mEGLDisplay) { in setGPUHint()2106 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2107 if(!gpuHint->mEGLContext) { in setGPUHint()2113 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2118 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2119 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]
2091 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2092 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2100 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2101 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2102 if(!gpuHint->mEGLDisplay) { in setGPUHint()2106 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2107 if(!gpuHint->mEGLContext) { in setGPUHint()2113 if(!gpuHint->mPrevCompositionGLES && !MDPComp::isIdleFallback()) { in setGPUHint()2117 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2118 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]
2434 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2435 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2443 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2444 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2445 if(!gpuHint->mEGLDisplay) { in setGPUHint()2449 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2450 if(!gpuHint->mEGLContext) { in setGPUHint()2456 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2461 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2462 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]