Searched refs:handshake_divider (Results 1 – 3 of 3) sorted by relevance
204 void EmulatedScene::CalculateScene(nsecs_t time, int32_t handshake_divider) { in CalculateScene() argument370 if (handshake_divider > 0) { in CalculateScene()371 handshake_x_ /= handshake_divider; in CalculateScene()377 if (handshake_divider > 0) { in CalculateScene()378 handshake_y_ /= handshake_divider; in CalculateScene()
74 void CalculateScene(nsecs_t time, int32_t handshake_divider);
578 uint32_t handshake_divider = in threadLoop() local581 scene_->CalculateScene(next_capture_time_, handshake_divider); in threadLoop()