Searched refs:handshake_x_ (Results 1 – 2 of 2) sorted by relevance
131 int handshake_x_, handshake_y_; variable
366 handshake_x_ = in CalculateScene()371 handshake_x_ /= handshake_divider; in CalculateScene()487 sub_x_ = (x + offset_x_ + handshake_x_) % map_div_; in SetReadoutPixel()489 scene_x_ = (x + offset_x_ + handshake_x_) / map_div_; in SetReadoutPixel()