Searched refs:hour_ (Results 1 – 2 of 2) sorted by relevance
97 hour_(12), in EmulatedScene()193 hour_ = hour % 24; in SetHour()197 return hour_; in GetHour()206 int time_idx = hour_ / kTimeStep; in CalculateScene()210 (hour_ - time_idx * kTimeStep) * kOneHourInNsec + time; in CalculateScene()298 shade_illum_xyz[0] += (hour_ < kSunOverhead) ? sun_xyz[0] : sun_shade_xyz[0]; in CalculateScene()299 shade_illum_xyz[1] += (hour_ < kSunOverhead) ? sun_xyz[1] : sun_shade_xyz[1]; in CalculateScene()300 shade_illum_xyz[2] += (hour_ < kSunOverhead) ? sun_xyz[2] : sun_shade_xyz[2]; in CalculateScene()303 int adj_hour = (hour_ + 12) % 24; in CalculateScene()
144 int hour_; variable