Searched refs:loaded (Results 1 – 25 of 28) sorted by relevance
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93 bool loaded = false; in osloLoadSoundModel() local108 loaded = true; in osloLoadSoundModel()118 return loaded; in osloLoadSoundModel()
15 // The default audio HAL module, which is a stub, that is loaded if no other34 // different name to be loaded concurrently with other audio HALs if necessary.
18 loaded in the "board", "arch" and "default" order.
24 * module loaded in the system.
41 /** Maximum number of concurrent sound models loaded */138 * Load a sound model. Once loaded, recognition of this model can be166 * Load a key phrase sound model. Once loaded, recognition of this model can198 * -ENOSYS if the model is not loaded,
40 /** Handle of loaded sound model which triggered the event */
19 // the audio and video output hardware. This default implementation is loaded
166 * Keys are already loaded. No key request is needed.171 * Keys have previously been loaded. An additional (non-renewal) license
24 * Returns descriptors of different effects in all loaded libraries.
65 * will keep its value for the duration the model is loaded regardless of starting and stopping85 * for the duration the model is loaded regardless of starting and stopping recognition.
69 * currently loaded and active nanoapps on the hub.
72 * Depending on the implementation, nanoApps loaded via this API may or may
194 // or false if in the loaded but disabled state
37 * but is loaded directly from the system partition using the legacy API
25 * module loaded in the system.
57 * ERROR_DRM_NO_LICENSE if no license keys have been loaded
98 * loaded, ERROR_DRM_LICENSE_EXPIRED if the license keys have expired,