Searched refs:loop_height (Results 1 – 5 of 5) sorted by relevance
457 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorRamp() local459 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorRamp()490 if (panel_bpp_ == kDisplayBpp30 && ((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()502 if (((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()531 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateBWVertical() local533 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateBWVertical()601 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorSquare() local603 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorSquare()616 if (((loop_height + 1) % 64) == 0) { in GenerateColorSquare()
450 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorRamp() local452 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorRamp()483 if (panel_bpp_ == kDisplayBpp30 && ((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()495 if (((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()524 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateBWVertical() local526 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateBWVertical()594 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorSquare() local596 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorSquare()609 if (((loop_height + 1) % 64) == 0) { in GenerateColorSquare()
448 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorRamp() local450 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorRamp()481 if (panel_bpp_ == kDisplayBpp30 && ((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()493 if (((loop_height + 1) % ramp_height) == 0) { in GenerateColorRamp()522 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateBWVertical() local524 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateBWVertical()592 for (uint32_t loop_height = 0; loop_height < height; loop_height++) { in GenerateColorSquare() local594 uint8_t *temp = buffer + (loop_height * buffer_stride); in GenerateColorSquare()607 if (((loop_height + 1) % 64) == 0) { in GenerateColorSquare()