Searched refs:lutXformTexture (Results 1 – 10 of 10) sorted by relevance
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 33 lutXformTexture = 0; in Tonemapper() 50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 133 bool bUseXform = (lutXformTexture != 0); in blit() 151 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | Tonemapper.h | 33 unsigned int lutXformTexture; variable
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | Tonemapper.cpp | 33 lutXformTexture = 0; in Tonemapper() 50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 133 bool bUseXform = (lutXformTexture != 0); in blit() 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | Tonemapper.h | 33 unsigned int lutXformTexture; variable
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 33 lutXformTexture = 0; in Tonemapper() 50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 133 bool bUseXform = (lutXformTexture != 0); in blit() 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | Tonemapper.h | 33 unsigned int lutXformTexture; variable
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | Tonemapper.cpp | 33 lutXformTexture = 0; in Tonemapper() 50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 133 bool bUseXform = (lutXformTexture != 0); in blit() 147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | Tonemapper.h | 33 unsigned int lutXformTexture; variable
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | Tonemapper.cpp | 33 lutXformTexture = 0; in Tonemapper() 51 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper() 90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 143 bool bUseXform = (lutXformTexture != 0); in blit() 157 engine_set2DInputBuffer(2, lutXformTexture); in blit()
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D | Tonemapper.h | 33 unsigned int lutXformTexture; variable
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