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Searched refs:lutXformTexture (Results 1 – 10 of 10) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
DTonemapper.cpp33 lutXformTexture = 0; in Tonemapper()
50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper()
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
133 bool bUseXform = (lutXformTexture != 0); in blit()
151 engine_set2DInputBuffer(2, lutXformTexture); in blit()
DTonemapper.h33 unsigned int lutXformTexture; variable
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DTonemapper.cpp33 lutXformTexture = 0; in Tonemapper()
50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper()
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
133 bool bUseXform = (lutXformTexture != 0); in blit()
147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
DTonemapper.h33 unsigned int lutXformTexture; variable
/hardware/qcom/sdm845/display/gpu_tonemapper/
DTonemapper.cpp33 lutXformTexture = 0; in Tonemapper()
50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper()
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
133 bool bUseXform = (lutXformTexture != 0); in blit()
147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
DTonemapper.h33 unsigned int lutXformTexture; variable
/hardware/qcom/display/msm8909/gpu_tonemapper/
DTonemapper.cpp33 lutXformTexture = 0; in Tonemapper()
50 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper()
85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
133 bool bUseXform = (lutXformTexture != 0); in blit()
147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
DTonemapper.h33 unsigned int lutXformTexture; variable
/hardware/qcom/display/msm8998/gpu_tonemapper/
DTonemapper.cpp33 lutXformTexture = 0; in Tonemapper()
51 engine_deleteInputBuffer(lutXformTexture); in ~Tonemapper()
90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build()
143 bool bUseXform = (lutXformTexture != 0); in blit()
157 engine_set2DInputBuffer(2, lutXformTexture); in blit()
DTonemapper.h33 unsigned int lutXformTexture; variable