Searched refs:mTransform (Results 1 – 6 of 6) sorted by relevance
32 writer->setLayerTransform(mTransform); in write()85 vec4((mTransform & Transform::FLIP_H ? -mDisplayFrame.right : 0.0f), in toRenderEngineLayerSettings()86 (mTransform & Transform::FLIP_V ? -mDisplayFrame.bottom : 0.0f), 0.0f, 1.0f)); in toRenderEngineLayerSettings()88 const mat4 scale = mat4::scale(vec4(mTransform & Transform::FLIP_H ? -1.0f : 1.0f, in toRenderEngineLayerSettings()89 mTransform & Transform::FLIP_V ? -1.0f : 1.0f, 1.0f, 1.0f)); in toRenderEngineLayerSettings()
73 void setTransform(Transform transform) { mTransform = transform; } in setTransform()82 Transform mTransform = static_cast<Transform>(0); variable
1988 mTransform(*this, Transform::None),2086 mTransform.setPending(transform); in setTransform()2181 output << fill << " Transform: " << to_string(mTransform.getValue()); in dump()2241 if (applyAllState || mTransform.isDirty()) { in applyCommonState()2243 static_cast<uint32_t>(mTransform.getPendingValue()); in applyCommonState()2244 mTransform.latch(); in applyCommonState()
570 LatchedState<HWC2::Transform> mTransform; variable
1917 mTransform(Transform::None),2011 mTransform = transform; in setTransform()2104 output << fill << " Transform: " << to_string(mTransform); in dump()2152 hwc1Layer.transform = static_cast<uint32_t>(mTransform); in applyCommonState()
599 HWC2::Transform mTransform; variable