Searched refs:next_time_idx (Results 1 – 1 of 1) sorted by relevance
207 int next_time_idx = (time_idx + 1) % (24 / kTimeStep); in CalculateScene() local215 kSunlight[next_time_idx] * time_frac; in CalculateScene()234 if (kSunlight[next_time_idx] == kSunsetIllum || in CalculateScene()235 kSunlight[next_time_idx] == kTwilightIllum) { in CalculateScene()272 kMoonlight[next_time_idx] * time_frac; in CalculateScene()