Searched refs:preserve (Results 1 – 4 of 4) sorted by relevance
59 int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0; in startTileRendering() local64 preserve = 1; in startTileRendering()70 preserve = 1; in startTileRendering()76 if (preserve) in startTileRendering()
267 * display gamut. The stretching is recommended to preserve skin tones.
385 enum_constant public static final audio.policy.configurable.V1_0.SpaceEnum preserve;
670 * it may not be present, to preserve space - framework must repopulate