Searched refs:scene_ (Results 1 – 4 of 4) sorted by relevance
367 scene_ = new EmulatedScene( in StartUp()371 scene_->InitializeSensorQueue(); in StartUp()562 scene_->Initialize(device_chars->second.width, in threadLoop()564 scene_->SetExposureDuration((float)device_settings->second.exposure_time / in threadLoop()566 scene_->SetColorFilterXYZ(device_chars->second.color_filter.rX, in threadLoop()581 scene_->CalculateScene(next_capture_time_, handshake_divider); in threadLoop()905 scene_->SetReadoutPixel(0, 0); in CaptureRaw()911 electron_count = scene_->GetPixelElectrons()[bayer_row[x & 0x1]]; in CaptureRaw()952 scene_->SetReadoutPixel(0, y); in CaptureRGB()957 const uint32_t* pixel = scene_->GetPixelElectrons(); in CaptureRGB()[all …]
99 SensorHandler(wp<EmulatedScene> scene) : scene_(scene) { in SensorHandler()106 wp<EmulatedScene> scene_;
296 sp<EmulatedScene> scene_; variable
144 auto scene = scene_.promote(); in onEvent()