Searched refs:scene_x_ (Results 1 – 2 of 2) sorted by relevance
139 int scene_x_; variable
489 scene_x_ = (x + offset_x_ + handshake_x_) / map_div_; in SetReadoutPixel()491 scene_idx_ = scene_y_ * kSceneWidth + scene_x_; in SetReadoutPixel()506 scene_x_++; in GetPixelElectrons()