Searched refs:scene_y_ (Results 1 – 2 of 2) sorted by relevance
140 int scene_y_; variable
490 scene_y_ = (y + offset_y_ + handshake_y_) / map_div_; in SetReadoutPixel()491 scene_idx_ = scene_y_ * kSceneWidth + scene_x_; in SetReadoutPixel()524 scene_y_++; in GetPixelElectronsColumn()