Searched refs:sun_lux (Results 1 – 1 of 1) sorted by relevance
214 float sun_lux = kSunlight[time_idx] * (1 - time_frac) + in CalculateScene() local216 ALOGV("Sun lux: %f", sun_lux); in CalculateScene()218 float sun_shade_lux = sun_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene()259 float sun_xyz[3] = {sun_lux / current_sun_xy[1] * current_sun_xy[0], sun_lux, in CalculateScene()260 sun_lux / current_sun_xy[1] * in CalculateScene()