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/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dshader.cpp34 GLint compiled = 0; in loadShader() local
35 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
36 if (!compiled) { in loadShader()
/tools/test/connectivity/acts/framework/acts/test_utils/tel/loggers/protos/
Dtelephony_metric.proto2 compiled *_pb2.py file by running the following command from this
/tools/test/connectivity/acts/framework/acts/test_utils/power/loggers/protos/
Dpower_metric.proto2 compiled *_pb2.py file by running the following command from the same dir:
/tools/test/connectivity/acts/
D.gitignore2 # Byte-compiled / optimized / DLL files
/tools/test/connectivity/tools/
D.gitignore2 # Byte-compiled / optimized / DLL files
/tools/tradefederation/core/tests/test-apps/NativeTestSampleApp/tests/
DAndroid.mk.bak38 # All gtests in all files should be compiled into one binary
/tools/metalava/
DREADME.md11 (which in turn get compiled into android.jar, the Android SDK library) and
209 More importantly, you can also point it to some existing compiled applications
215 [Plaid](https://github.com/nickbutcher/plaid) app's compiled output with
/tools/security/sanitizer-status/
DNOTICE45 not limited to compiled object code, generated documentation,
/tools/trebuchet/
DLICENSE33 not limited to compiled object code, generated documentation,
/tools/acloud/
DLICENSE33 not limited to compiled object code, generated documentation,
/tools/apksig/
DLICENSE45 not limited to compiled object code, generated documentation,
/tools/treble/
DLICENSE33 not limited to compiled object code, generated documentation,
/tools/external/fat32lib/
DNOTICE85 …rtion of the Library, but is designed to work with the Library by being compiled or linked with it…