Searched refs:mAngleY (Results 1 – 1 of 1) sorted by relevance
131 mRenderer.mAngleY += dy * scaleFactor; in updateAngles()162 gl.glRotatef(mAngleY, 1, 0, 0); in onDrawFrame()209 float mAngleY; field in TouchRotateActivity.TouchSurfaceView.CubeRenderer