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Searched refs:EGL_BAD_MATCH (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp88 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; in eglStrError()
1041 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()
1048 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()
1073 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
1109 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
1115 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
1391 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()
1401 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()
1431 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglBindTexImage()
1605 setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); in eglCreateContext()
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/device/generic/goldfish-opengl/system/include/EGL/
Degl.h86 #define EGL_BAD_MATCH 0x3009 macro