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Searched refs:VALIDATE_DISPLAY_INIT (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp133 #define VALIDATE_DISPLAY_INIT(dpy,ret) \ macro
893 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglTerminate()
927 VALIDATE_DISPLAY_INIT(dpy, NULL); in eglQueryString()
935 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglGetConfigs()
957 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglChooseConfig()
1020 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglGetConfigAttrib()
1038 VALIDATE_DISPLAY_INIT(dpy, NULL); in eglCreateWindowSurface()
1066 VALIDATE_DISPLAY_INIT(dpy, NULL); in eglCreatePbufferSurface()
1146 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglDestroySurface()
1171 VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); in eglQuerySurface()
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