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Searched refs:game (Results 1 – 6 of 6) sorted by relevance

/device/google/contexthub/firmware/os/drivers/orientation/
Dorientation.c114 struct Fusion game; member
351 if (fusionHasEstimate(&mTask.game)) { in updateOutput()
354 fusionGetAttitude(&mTask.game, &attitude); in updateOutput()
365 fusionGetRotationMatrix(&mTask.game, &R); in updateOutput()
381 fusionGetRotationMatrix(&mTask.game, &R); in updateOutput()
496 fusionHandleAcc(&mTask.game, &a, dT); in drainSamples()
518 fusionHandleGyro(&mTask.game, &w, dT); in drainSamples()
575 initFusion(&mTask.game, FUSION_USE_GYRO | in configureGame()
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/scripts/
Ddutree.doc21 (gasp) because I didn't want to deal with a game matrix with six links per node.
/device/amlogic/yukawa/
DGeneric.kl416 # Joystick and game controller axes.
/device/google/atv/
DGeneric.kl414 # Joystick and game controller axes.
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Objects/
Dlistsort.txt474 winning sub-run is going to be long is a dangerous game.
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.10/Objects/
Dlistsort.txt477 winning sub-run is going to be long is a dangerous game.