Searched refs:getNextSamplerUniform (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 98 GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); 160 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
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D | GLSharedGroup.cpp | 107 GLint ProgramData::getNextSamplerUniform( in getNextSamplerUniform() function in ProgramData 469 GLint GLSharedGroup::getNextSamplerUniform( in getNextSamplerUniform() function in GLSharedGroup 476 if (pData) return pData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform() 486 if (spData) return spData->programData.getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2007 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()
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