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Searched refs:glBindBuffer (Results 1 – 24 of 24) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp318 s_gles2.glBindBuffer(GL_ARRAY_BUFFER, *vbuf_out); in createYUVGLFullscreenQuad()
321 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ibuf_out); in createYUVGLFullscreenQuad()
360 s_gles2.glBindBuffer(GL_ARRAY_BUFFER, vbuf); in doYUVConversionDraw()
371 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf); in doYUVConversionDraw()
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h60 {"glBindBuffer", (void *)glBindBuffer},
Dgles_dispatch.h63 glBindBuffer_t glBindBuffer; member
335 …t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; ret… in set_glBindBuffer()
Dgles.cpp256 void glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
258 getDispatch()->glBindBuffer(target, buffer); in glBindBuffer()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h51 {"glBindBuffer", (void*)glBindBuffer},
Dgl_client_context.h53 glBindBuffer_client_proc_t glBindBuffer; member
Dgl_client_context.cpp53 glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); in initDispatchByName()
Dgl_entry.cpp48 void glBindBuffer(GLenum target, GLuint buffer);
549 void glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
552 ctx->glBindBuffer(ctx, target, buffer); in glBindBuffer()
DGLEncoder.cpp1052 OVERRIDE(glBindBuffer); in GLEncoder()
Dgl_enc.cpp8412 this->glBindBuffer = &glBindBuffer_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h14 {"glBindBuffer", (void*)glBindBuffer},
Dgl2_client_context.h16 glBindBuffer_client_proc_t glBindBuffer; member
Dgl2_client_context.cpp16 glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); in initDispatchByName()
Dgl2_entry.cpp11 void glBindBuffer(GLenum target, GLuint buffer);
460 void glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
463 ctx->glBindBuffer(ctx, target, buffer); in glBindBuffer()
DGL2Encoder.cpp122 OVERRIDE(glBindBuffer); in GL2Encoder()
Dgl2_enc.cpp11576 this->glBindBuffer = &glBindBuffer_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles1_core.entries48 void glBindBuffer(GLenum target, GLuint buffer);
Dgles2_core.entries8 void glBindBuffer(GLenum target, GLuint buffer);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.in41 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
Dgl31.h380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)