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Searched refs:m_indexedUniformBuffers (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp469 sClearIndexedBufferBinding(id, m_indexedUniformBuffers); in unBindBuffer()
532 m_indexedUniformBuffers[index].buffer = buffer; in bindIndexedBuffer()
533 m_indexedUniformBuffers[index].offset = offset; in bindIndexedBuffer()
534 m_indexedUniformBuffers[index].size = size; in bindIndexedBuffer()
535 m_indexedUniformBuffers[index].stride = stride; in bindIndexedBuffer()
565 return m_indexedUniformBuffers.size(); in getMaxIndexedBufferBindings()
599 return m_indexedUniformBuffers[index].buffer == buffer && in isIndexedBindNoOp()
600 m_indexedUniformBuffers[index].offset == offset && in isIndexedBindNoOp()
601 m_indexedUniformBuffers[index].size == size && in isIndexedBindNoOp()
602 m_indexedUniformBuffers[index].stride == stride; in isIndexedBindNoOp()
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DGLClientState.h486 std::vector<BufferBinding> m_indexedUniformBuffers; variable