Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
158 size_t n = m_shaders.size(); in attachShader()161 if (m_shaders[i] == shader) { in attachShader()165 m_shaders.push_back(shader); in attachShader()170 size_t n = m_shaders.size(); in detachShader()173 if (m_shaders[i] == shader) { in detachShader()174 m_shaders.erase(m_shaders.begin() + i); in detachShader()191 clearObjectMap(m_shaders); in ~GLSharedGroup()199 return (findObjectOrDefault(m_shaders, obj) || in isShaderOrProgramObject()368 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader()382 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShader()[all …]
82 std::vector<GLuint> m_shaders; variable103 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()104 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()125 std::map<GLuint, ShaderData*> m_shaders; variable