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Searched refs:setIsCurrent (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp303 void setIsCurrent(bool isCurrent) { mIsCurrent = isCurrent; } in setIsCurrent() function
1695 static_cast<egl_surface_t *>(prevCtx->draw)->setIsCurrent(false); in eglMakeCurrent()
1698 static_cast<egl_surface_t *>(prevCtx->read)->setIsCurrent(false); in eglMakeCurrent()
1724 drawSurf->setIsCurrent(true); in eglMakeCurrent()
1727 readSurf->setIsCurrent(true); in eglMakeCurrent()