Searched refs:setIsCurrent (Results 1 – 1 of 1) sorted by relevance
303 void setIsCurrent(bool isCurrent) { mIsCurrent = isCurrent; } in setIsCurrent() function1695 static_cast<egl_surface_t *>(prevCtx->draw)->setIsCurrent(false); in eglMakeCurrent()1698 static_cast<egl_surface_t *>(prevCtx->read)->setIsCurrent(false); in eglMakeCurrent()1724 drawSurf->setIsCurrent(true); in eglMakeCurrent()1727 readSurf->setIsCurrent(true); in eglMakeCurrent()