Searched refs:shaderId (Results 1 – 1 of 1) sorted by relevance
404 GLuint shaderId = pData->getShader(i); in setProgramIndexInfo() local405 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo()549 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked() argument550 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in refShaderDataLocked()554 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked() argument555 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in unrefShaderDataLocked()561 m_shaders.erase(shaderId); in unrefShaderDataLocked()