Searched refs:totalLen (Results 1 – 2 of 2) sorted by relevance
252 size_t totalLen = sizeof(packetLen) + packetLen; in drainInBuffer() local254 if (mInBufferLen < totalLen) { in drainInBuffer()264 mInBuffer.erase(mInBuffer.begin(), mInBuffer.begin() + totalLen); in drainInBuffer()265 mInBufferLen -= totalLen; in drainInBuffer()
4825 int totalLen = 0; in s_glGetShaderiv() local4827 totalLen += shaderData->sources[i].size(); in s_glGetShaderiv()4829 if (totalLen != 0) { in s_glGetShaderiv()4830 *params = totalLen + 1; // account for null terminator in s_glGetShaderiv()