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Searched refs:validateDepth (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp4496 bool validateDepth = mask & GL_DEPTH_BUFFER_BIT; in s_glBlitFramebuffer() local
4517 if (validateDepth) { in s_glBlitFramebuffer()