1/* 2 * Copyright 2020 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package [email protected]; 18 19import ISurroundViewSession; 20 21/** 22 * Interface representing a surround view 3d session. 23 * 24 * Surround view 3d provides a virtual view from any desired position in the 3d space around the 25 * car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds 26 * and provides a virtual view as seen on this surface. 27 */ 28interface ISurroundView3dSession extends ISurroundViewSession { 29 30 /** 31 * Sets the desired views of surround view 3d. 32 * 33 * Surround view 3d takes a list of desired virtual view points and provides an output frame 34 * for each view. Default view list is a single view from behind the car front facing in the 35 * front direction. 36 * A call to setViews() results in the views set by a previous call to be discarded. 37 * Each view set is identified by an Id which is returned with the corresponding output frame 38 * of that view. 39 * Clients can call setViews() at any stage of the session (before/after startStream). Client 40 * may continue to receive frames of previous views after setViews() call for a while and can 41 * identify updated set of views once effective using the view Id provided in the updated 42 * views frames. 43 * 44 * @param views List of desired views to generate output frames. 45 * @return svResult Returns OK if successful, appropriate error result otherwise. 46 */ 47 setViews(vec<View3d> views) generates (SvResult svResult); 48 49 /** 50 * Sets the configuration of 3d surround view. 51 * 52 * Configuration is used for supported different target use-cases of the surround view eg. 53 * fullscreen view or preview. A set config call can be performed at anytime (before or after 54 * startStream) of the session. 55 * Once config change is complete, a CONFIG_CHANGED event is sent, after which 56 * all frames received will be of the updated config. 57 * 58 * @param sv3dConfig Configuration to set. 59 * @return svResult Returns OK if successful, appropriate error result otherwise. 60 */ 61 set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult); 62 63 /** 64 * Gets the current configuration of the 3d surround view. 65 * 66 * Configuration is used for supported different target use-cases of the surround view eg. 67 * fullscreen view or preview. Use setConfig call to set a configuration. 68 * 69 * @return sv3dConfig The current active configuration of the 3d session. 70 */ 71 get3dConfig() generates (Sv3dConfig sv3dConfig); 72 73 /** 74 * Updates 3d overlays in scene. 75 * 76 * updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an 77 * 3d object in the scene which can be a visual indicator to provide additional information eg. 78 * parking sensor distance indicators or overlays for objects in scene. 79 * 80 * An overlay object is defined by a set of points (forming triangles) with some color and 81 * transparency values and each overlay is identified by an overlay Id. 82 * When an overlay with a new Id is passed, a new overlay is added to the scene. 83 * When an overlay with previous id is passed, its vertices/color are updated with passed data. 84 * If the overlay data is empty, the overlay is removed from the scene. 85 * 86 * @param overlaysData Object with shared memory containing overlays to add/update in the 87 * scene. Refer to OverlaysData structure for layout in shared memory. 88 * @return svResult Returns OK if successful, appropriate error result otherwise. 89 */ 90 updateOverlays(OverlaysData overlaysData) generates (SvResult svResult); 91 92 /** 93 * Projects points on camera image to surround view 3D surface. 94 * 95 * Useful for mapping points detected on individual camera frames onto the surround view 3D 96 * surface, these 3d points can then be used to set overlays using the updateOverlays() for 97 * the detected objects in the scene. 98 * Note: 99 * 3d points returned are projected on an approximate 3d surface and do not provide the exact 100 * 3d location. 101 * 102 * @param cameraPoints List of camera pixel points to be projected in range including (0, 0) 103 * and (width - 1, height -1) of camera frame. If point is outside camera 104 frame INVALID_ARG error is returned. 105 * @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the 106 * cameras as returned by getCameraIds() else INVALID_ARG error is returned 107 * @return points3d Returns a list of 3d points on the approximate 3d surface in the 108 * automotive coordinate system in the same order as cameraPoints. 109 * Points that do not project to 3d surface are set with inValid true. 110 */ 111 projectCameraPointsTo3dSurface(vec<Point2dInt> cameraPoints, string cameraId) generates ( 112 vec<Point3dFloat> points3d); 113}; 114