1 /*
2 * Copyright (c) 2015-2017, The Linux Foundation. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following
11 * disclaimer in the documentation and/or other materials provided
12 * with the distribution.
13 * * Neither the name of The Linux Foundation nor the names of its
14 * contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
18 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
24 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
25 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
26 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30 #include <math.h>
31 #include <utils/rect.h>
32 #include <utils/constants.h>
33 #include <algorithm>
34
35 #define __CLASS__ "RectUtils"
36
37 namespace sdm {
38
IsValid(const LayerRect & rect)39 bool IsValid(const LayerRect &rect) {
40 return ((rect.bottom > rect.top) && (rect.right > rect.left));
41 }
42
IsCongruent(const LayerRect & rect1,const LayerRect & rect2)43 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
44 return ((rect1.left == rect2.left) &&
45 (rect1.top == rect2.top) &&
46 (rect1.right == rect2.right) &&
47 (rect1.bottom == rect2.bottom));
48 }
49
LogI(DebugTag debug_tag,const char * prefix,const LayerRect & roi)50 void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
51 DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
52 prefix, roi.left, roi.top, roi.right, roi.bottom);
53 }
54
Log(DebugTag debug_tag,const char * prefix,const LayerRect & roi)55 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
56 DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
57 prefix, roi.left, roi.top, roi.right, roi.bottom);
58 }
59
Normalize(const uint32_t & align_x,const uint32_t & align_y,LayerRect * rect)60 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
61 rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
62 rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
63 rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
64 rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
65 }
66
Intersection(const LayerRect & rect1,const LayerRect & rect2)67 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
68 LayerRect res;
69
70 if (!IsValid(rect1) || !IsValid(rect2)) {
71 return LayerRect();
72 }
73
74 res.left = std::max(rect1.left, rect2.left);
75 res.top = std::max(rect1.top, rect2.top);
76 res.right = std::min(rect1.right, rect2.right);
77 res.bottom = std::min(rect1.bottom, rect2.bottom);
78
79 if (!IsValid(res)) {
80 return LayerRect();
81 }
82
83 return res;
84 }
85
Reposition(const LayerRect & rect,const int & x_offset,const int & y_offset)86 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
87 LayerRect res;
88
89 if (!IsValid(rect)) {
90 return LayerRect();
91 }
92
93 res.left = rect.left + FLOAT(x_offset);
94 res.top = rect.top + FLOAT(y_offset);
95 res.right = rect.right + FLOAT(x_offset);
96 res.bottom = rect.bottom + FLOAT(y_offset);
97
98 return res;
99 }
100
101 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
Subtract(const LayerRect & rect1,const LayerRect & rect2)102 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
103 LayerRect res;
104
105 res = rect1;
106
107 if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
108 if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
109 res.top = rect2.bottom;
110 } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
111 res.bottom = rect2.top;
112 }
113 } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
114 if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
115 res.left = rect2.right;
116 } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
117 res.right = rect2.left;
118 }
119 }
120
121 return res;
122 }
123
Union(const LayerRect & rect1,const LayerRect & rect2)124 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
125 LayerRect res;
126
127 if (!IsValid(rect1) && !IsValid(rect2)) {
128 return LayerRect();
129 }
130
131 if (!IsValid(rect1)) {
132 return rect2;
133 }
134
135 if (!IsValid(rect2)) {
136 return rect1;
137 }
138
139 res.left = std::min(rect1.left, rect2.left);
140 res.top = std::min(rect1.top, rect2.top);
141 res.right = std::max(rect1.right, rect2.right);
142 res.bottom = std::max(rect1.bottom, rect2.bottom);
143
144 return res;
145 }
146
SplitLeftRight(const LayerRect & in_rect,uint32_t split_count,uint32_t align_x,bool flip_horizontal,LayerRect * out_rects)147 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
148 bool flip_horizontal, LayerRect *out_rects) {
149 LayerRect rect_temp = in_rect;
150
151 uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
152 float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
153
154 for (uint32_t count = 0; count < split_count; count++) {
155 float aligned_right = rect_temp.left + aligned_width;
156 out_rects[count].left = rect_temp.left;
157 out_rects[count].right = std::min(rect_temp.right, aligned_right);
158 out_rects[count].top = rect_temp.top;
159 out_rects[count].bottom = rect_temp.bottom;
160
161 rect_temp.left = out_rects[count].right;
162
163 Log(kTagRotator, "SplitLeftRight", out_rects[count]);
164 }
165
166 // If we have a horizontal flip, then we should be splitting the source from right to left
167 // to ensure that the right split will have an aligned width that matches the alignment on the
168 // destination.
169 if (flip_horizontal && split_count > 1) {
170 out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
171 out_rects[1].left = out_rects[0].right;
172 Log(kTagRotator, "Adjusted Left", out_rects[0]);
173 Log(kTagRotator, "Adjusted Right", out_rects[1]);
174 }
175 }
176
SplitTopBottom(const LayerRect & in_rect,uint32_t split_count,uint32_t align_y,bool flip_horizontal,LayerRect * out_rects)177 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
178 bool flip_horizontal, LayerRect *out_rects) {
179 LayerRect rect_temp = in_rect;
180
181 uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
182 float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
183
184 for (uint32_t count = 0; count < split_count; count++) {
185 float aligned_bottom = rect_temp.top + aligned_height;
186 out_rects[count].top = rect_temp.top;
187 out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom);
188 out_rects[count].left = rect_temp.left;
189 out_rects[count].right = rect_temp.right;
190
191 rect_temp.top = out_rects[count].bottom;
192
193 Log(kTagRotator, "SplitTopBottom", out_rects[count]);
194 }
195
196 // If we have a horizontal flip, then we should be splitting the destination from bottom to top
197 // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
198 // while accounting for the flip.
199 if (flip_horizontal && split_count > 1) {
200 out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
201 out_rects[1].top = out_rects[0].bottom;
202 Log(kTagRotator, "Adjusted Top", out_rects[0]);
203 Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
204 }
205 }
206
MapRect(const LayerRect & src_domain,const LayerRect & dst_domain,const LayerRect & in_rect,LayerRect * out_rect)207 void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
208 LayerRect *out_rect) {
209 if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
210 return;
211 }
212
213 int x_offset = INT(src_domain.left);
214 int y_offset = INT(src_domain.top);
215
216 LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset);
217 float src_domain_width = src_domain.right - src_domain.left;
218 float src_domain_height = src_domain.bottom - src_domain.top;
219 float dst_domain_width = dst_domain.right - dst_domain.left;
220 float dst_domain_height = dst_domain.bottom - dst_domain.top;
221
222 float width_ratio = dst_domain_width / src_domain_width;
223 float height_ratio = dst_domain_height / src_domain_height;
224
225 out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left);
226 out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top);
227 out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right);
228 out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
229 }
230
TransformHV(const LayerRect & src_domain,const LayerRect & in_rect,const LayerTransform & transform,LayerRect * out_rect)231 void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
232 const LayerTransform &transform, LayerRect *out_rect) {
233 if (!IsValid(src_domain) || !IsValid(in_rect)) {
234 return;
235 }
236
237 float in_width = in_rect.right - in_rect.left;
238 float in_height = in_rect.bottom - in_rect.top;
239 float x_offset = in_rect.left - src_domain.left;
240 float y_offset = in_rect.top - src_domain.top;
241 *out_rect = in_rect;
242
243 if (transform.flip_horizontal) {
244 out_rect->right = src_domain.right - x_offset;
245 out_rect->left = out_rect->right - in_width;
246 }
247
248 if (transform.flip_vertical) {
249 out_rect->bottom = src_domain.bottom - y_offset;
250 out_rect->top = out_rect->bottom - in_height;
251 }
252 }
253
GetOrientation(const LayerRect & in_rect)254 RectOrientation GetOrientation(const LayerRect &in_rect) {
255 if (!IsValid(in_rect)) {
256 return kOrientationUnknown;
257 }
258
259 float input_width = in_rect.right - in_rect.left;
260 float input_height = in_rect.bottom - in_rect.top;
261
262 if (input_width < input_height) {
263 return kOrientationPortrait;
264 }
265
266 return kOrientationLandscape;
267 }
268
269 } // namespace sdm
270
271